3d environment & World Building

My 3D workflow is Maya, Z-brush, Substance, Houdini Solaris, SpeedTree, Karma and Unreal Engine. I have trained knowledge of the Environment Department pipeline for film production. I can also use procedural landscape workflows working with Houdini and Unreal Engine. Additionally, I have experience in game cinematic sequences in camera shots, layout, and visual storytelling.


VFX

Shows different experiments with Niagara System in UE5 and Simulations in Houdini.

Current WIP of stylized character development focusing on VFX (personal project)


3D Models

Hard Surface Models created with MAYA. 3DsMax.

Textured with Mari, Substance Painter & Designer.

Sculpting in Z Brush.

Cloth in Marvelous Designer.

Vegetation created in SpeedTree.

MAYA, MARI, Arnold

MAYA

SpeedTree


Procedural Tools

Learning and researching procedural tools for VFX, game, and virtual production.

Previously, for project VT_IV I was studying the procedural landscape workflows bridging Houdini and Unreal Engine.

Currently, I will be moving on to testing more complex Houdini procedural workflows while creating an SCI-FI 3D environment that leverages the latest technologies in Unreal Engine 5.


Concept Art

I am a traditional artist with experience as an oil painter. Now, working on transitioning traditional skills to digital mediums. Focuses mainly on sci-fi genre concept art, in all character, environment, asset and vehicle concept design.


Basic rigging in Maya, a good understanding of anatomy, and mathematical equations.

Shows different post-process material and styliased Shader experiments in UE5.


Okiro is a 3D Adventure game (on STEAM), my role undertaken in this project is:

  • VFX Artist

  • 3D Generalist

  • Level Designer (Tutorial Level)

My level design projects are created mainly in Unity and Unreal Engine, some levels made are walk-in game environment, storytelling open world RPG, platform games in mega man and fortnight, and FPS shooter map in Quake.


My personal 3D character pipeline works in Maya, Marvellous Designer, Z-brush, Marmoset Toolbag. Other 3D software that I can work with are 3DsMax, Mudbox. Also able to do 3D character full body rig + facial rig and animation.


Project management + Experience producer

During each project, I manage team members in creating games, VR experiences, Urban Play, exhibitions, and workshops. I play an executive role during each development phase, to ensure the quality and timeliness of the teams working on the project. 

I’ve also handled the budget while ensuring production runs on schedule, and deadlines are met. Also, take charge of product marketing and advertising involved.


 

ABOUT

I’m a designer, a recent graduate from RMIT Master of Animation, Games and Interactivity. I have varying experiences in Game Development, VFX, Media marketing, VR/AR, Film production, CG, APP, and graphic design. Mainly specialises in film VFX production, world building, concept art, and game development (environment, fx, level design, gameplay mechanics).


MY Skills

3D Environment - Concept art - Graphic - Web - UI/UX - Gameplay Mechanics - Narrative Storytelling - Level Design - Film Production - Sound Design - Event curating - OIl painting - Ceramics - VFX - Animation - Rigging - Production management- Media Marketing - Team Lead - VR - AR - Virtual Production - PCG


Software skills

Adobe - Photoshop + Premier Pro + Animate + After Effects + Illustrator + XD + InDesign + Substance Painter + Substance Designer

Autodesk - MAYA + Mudbox + 3DsMax

Marvelous Designer Unity Unreal Engine 4 & 5 Zbrush Nuke Houdini

Mari SpeedTree Vray Renderman Arnold