PERSONAL PROJECT - VT_IV - Walk-in Environment, playable - 2024

Open World Game Environment Project - VT_IV

World Landscape was created using the workflow of Houdini Terrain Generation & vegetation scattering, bridged from Houdini to Unreal Engine using HDA for real-time iterations. Then more detailed landscape was painted in Unreal Engine, with added flexible auto landscape material and environment VFX created.

Terrain Generation, Material Masks, Scattering - Houdini

Procedural Landscape, Vegetation, Foliage - Houdini, Unreal Engine

FX - Niagara System - Unreal Engine

Layout - Maya

Material, Shading - Unreal Engine

Lighting - Unreal Engine

Concept Art - Photoshop

Assets - SpeedTree, Megascan, Personal Models, and Unreal Store packages

FRAMESTORE INTERN PERSONAL PROJECT - 2024

Environment Project - Manor on hill

Shot created using Framestore Environments Pipeline.

Terrain Generation and Scattering - Houdini

FX - VDBs - Houdini

Layout - Maya

Lookdev - Mari, Maya and Flight

Lighting - Flight

DMP - Photoshop

Comp - Nuke

Asset from Framestore and Megascan