2024
Title: VT_IV
Technical workflow research with 3D naturalised open world environment (explorable) as the resulting product.
This project will be an immersive game environment built in Unreal Engine, consisting of different types of environment settings (if sufficient time). It will be a third-person graphic adventure for the players to explore through an AAA mythical game scene. This project will use high poly photogrammetry models, terrains, VDBs from VFX film, and iterate consistently from Houdini to Unreal Engine and vice versa to construct immersive naturalized open world environments.
Early Concept (Photoshop)
Location A - Main Camera A
Location C - Main Camera C
Layout and Main location camera set up (MAYA & Houdini)
Location D - Main Camera D