NEW SCIFI PROJECT - Film Sequence
Started with some concept design - drawing & photobash
Created a mood board for the direction I would like to go with my concept. To build into a polished environment shot.
This is the first scene I chose to create a shot environment.
I created a rough layout and set up the camera in MAYA.
Then, generated foreground and background terrain, and scattered vegetation and rocks (megascans) in Houdini.
The city was layered with the sci-fi buildings generated by the sci-fi structure generator that I’ve created.
Bigger structures, platforms are constructed by my scifi kitbash and other objects I’ve made for previous projects.
Previous Look Test1 - camera, layout & scatter
Then I’ve put this sequence into NUKE and added a sky and depth haze. Haze did give a lot of information. I realised the back mountain was too close.
The composition appears clustered, so I removed the scatter and iterated on the positioning of the main shapes and terrain.
Test2 - new - camera, layout & scatter
Referring back to my concept art, I want the composition to be loose and spread out (test1 looks too tight). So, I widened the camera screen size, flattened and regenerated the terrain, then revealed more sci-fi parts.
I want the landscape to be very contrasting, as in the terrain to look very natural - photorealistic, then with the sci-fi city on top.
For a more dramatic reveal, I put the camera half behind a rock. Also, pulled the camera lower so it kind of reveals the background environment. Especially allowing the water to break the landscape and the visual track.
This is the next scene I want to work on. With the camera set up like this —————>