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Open World Game Environment Project - VT_IV
World Landscape was created using the workflow of Houdini Terrain Generation & vegetation scattering, bridged from Houdini to Unreal Engine using HDA for real-time iterations. Then more detailed landscape was painted in Unreal Engine, with added flexible auto landscape material and environment VFX created.
Terrain Generation, Material Masks, Scattering - Houdini
Procedural Landscape, Vegetation, Foliage - Houdini, Unreal Engine
FX - Niagara System - Unreal Engine
Layout - Maya
Material, Shading - Unreal Engine
Lighting - Unreal Engine
Concept Art - Photoshop
Assets - SpeedTree, Megascan, Personal Models, and Unreal Store packages
FRAMESTORE INTERN PERSONAL PROJECT - 2024
Environment Project - Manor on hill
Shot created using Framestore Environments Pipeline.
Terrain Generation and Scattering - Houdini
FX - VDBs - Houdini
Layout - Maya
Lookdev - Mari, Maya and Flight
Lighting - Flight
DMP - Photoshop
Comp - Nuke
Asset from Framestore and Megascan