WIP notes/breakdown

NEW SCIFI PERSONAL PROJECT - 2025 - Work in Process

Environment Project - Sci-Fi City & Planets based on my concept art

Shot created using Houdini Solaris USD - Karma Render.

Concept art - Photoshop

Layout - Maya, Houdini

Terrain Generation and Scattering - Houdini

FX - VDBs - Houdini

Lookdev - Substance, Houdini, Karma

Lighting - Houdini

DMP - Photoshop, Nuke

Mini Comp - Nuke

Assets from personal models and Megascan

This project aims to learn and understand the Houdini workflow, experiment with it, and set up my own customised Houdini workflow.

Full Production Process

PERSONAL PROJECT - VT_IV - Walk-in Environment, playable - 2024

Open World Game Environment Project - VT_IV

World Landscape was created using the workflow of Houdini Terrain Generation & vegetation scattering, bridged from Houdini to Unreal Engine using HDA for real-time iterations. Then more detailed landscape was painted in Unreal Engine, with added flexible auto landscape material and environment VFX created.

Terrain Generation, Material Masks, Scattering - Houdini

Procedural Landscape, Vegetation, Foliage - Houdini, Unreal Engine

FX - Niagara System - Unreal Engine

Layout - Maya

Material, Shading - Unreal Engine

Lighting - Unreal Engine

Concept Art - Photoshop

Assets - SpeedTree, Megascan, Personal Models, and Unreal Store packages

FRAMESTORE INTERN PERSONAL PROJECT - 2024

Environment Project - Manor on Hill

Shot created using Framestore Environments Pipeline.

Layout - Maya, Houdini

Terrain Generation and Scattering - Houdini

FX - VDBs - Houdini

Lookdev - Substance, Mari, Maya, and Flight

Lighting - Flight

DMP - Photoshop, Nuke

Mini Comp - Nuke

Assets from Framestore and Megascan